Featured Works

Sneaker AR Visualization

A series of sport footwear 3D models developed alongside an AR experience — built with an interactive, part-based structure and finished as a set of distinct visual variations.

Overview

This project is a series of sport shoe 3D models developed alongside an AR application — designed for real-time interaction.

Each shoe is built from many distinct components — from lacing and inner parts to outsole elements and layered panels — so the AR experience can separate the model into an “exploded” view. It’s a way to present what the design is made of and why each part matters, in a clear, product-focused format.

Surface detail is sculpted for realism and then baked into normal maps, keeping the asset efficient for mobile real-time rendering while preserving the depth of the sculpt.

Sculpt → Normals

High-frequency detail starts in digital sculpting — small surface features that define the feel of the shoe. That detail is then baked into normal maps, allowing a much lighter in-game mesh to carry the same richness. The result is a significant polygon reduction, making the models practical for real-time AR hardware constraints without sacrificing the look.

Surface Variety

The series focuses on nuance: different approaches are used for fabric weave, stitching, outsole detail, and small construction features. Each model gets its own surface language and finish, so the shoes feel distinct — with careful attention to how textures and details support the overall silhouette.

Design Variations

The final piece is a set of variations that emphasizes form and design character. The project explores several different models — each with its own mood, style, and visual rhythm — shown in a more graphic, expressive motion presentation.

Project Video