Overview
This project is a series of sport shoe 3D models developed alongside an AR application — designed for real-time interaction.
Each shoe is built from many distinct components — from lacing and inner parts to outsole elements and layered panels — so the AR experience can separate the model into an “exploded” view. It’s a way to present what the design is made of and why each part matters, in a clear, product-focused format.
Surface detail is sculpted for realism and then baked into normal maps, keeping the asset efficient for mobile real-time rendering while preserving the depth of the sculpt.
Sculpt → Normals
High-frequency detail starts in digital sculpting — small surface features that define the feel of the shoe. That detail is then baked into normal maps, allowing a much lighter in-game mesh to carry the same richness. The result is a significant polygon reduction, making the models practical for real-time AR hardware constraints without sacrificing the look.
Surface Variety
The series focuses on nuance: different approaches are used for fabric weave, stitching, outsole detail, and small construction features. Each model gets its own surface language and finish, so the shoes feel distinct — with careful attention to how textures and details support the overall silhouette.
Design Variations
The final piece is a set of variations that emphasizes form and design character. The project explores several different models — each with its own mood, style, and visual rhythm — shown in a more graphic, expressive motion presentation.
Project Video
Related Services
Services used in this project.
3D Product Visualization
Product visuals focused on form, materials, and detail — prepared for marketing, presentation, and motion use.
AR / VR Realities
Virtual reality environments, augmented reality effects, and immersive experiences designed to be explored.
3D Game Assets
Characters, props, and environments shaped for real-time worlds, with performance-aware production pipelines.


